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Dokumentasi Golang (PT Phincon)
  • 🚀Dokumentasi Bootcamp (PT Phincon)
  • Command di Golang
  • Static Type di Golang
  • Variable and Constant
    • Variable daI Constant
    • Deklarasi Variabel
    • Iota (Auto Increment)
    • Blank Identifier (Variable Underscore)
    • Access Modifier (Public or Private)
  • Tipe Data Primitif
    • Integer dan Unsigned Integer
    • Float dan Complex
    • String
    • Boolean
  • Tipe Data Aggregate
    • Array
    • Struct
  • Tipe Data Reference
    • Slice
    • Map
    • Function in Golang
      • Function
      • Function vs Method
      • Function vs Procedure
      • Private vs Public Function
      • Function Init dan Main
      • Function dengan Return Multiple Value
      • Variadic Function
      • Function sebagai Parameter
      • Anonymous Function
      • Input Function dari CLI
      • Exercise (Function)
  • Default Value setiap Tipe Data
  • Type Declaration di Golang
    • Type Declaration
    • Type Declaration Built-In di Golang
  • Kebab Case, Camel Case, Snake Case & Pascal Case di Golang
  • Konversi Tipe Data
  • If-Else dan Switch
    • If Else
    • Switch
    • Exercise
  • Looping
    • Looping For
    • Looping for range
    • Infinite Looping
    • Penerapan Looping pada Sorting
  • Operator di Golang
    • Arithmetic Operator
    • Assignment Operator
    • Relational Operator
    • Logic Operator
  • Interface
  • Interface Kosong atau Any
  • Nil
  • Pointer
    • Pass By Value dan Pass By Reference
    • Pointer (Pass By Reference)
    • Operator Address (& dan *)
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    • Tricky Case
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  • Package
    • Fmt
    • Rand
    • Os
    • Strings
      • To Lower
      • Contains
      • Split
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      • Atoi
      • Itoa
      • EqualFold
    • Random Generator
    • Time
      • Get Current Time By Location
      • Time Sleep
      • Time Since
      • Timer & After
      • AfterFunc
      • Ticker & Tick
  • Go dan JSON
    • JSON vs XML
    • Unmarshal vs Marshal
    • Marshal (Go Object -> JSON)
    • Unmarshal (JSON -> Go Object)
    • Streaming Decoder & Encoder
    • Tag
    • JSON Go Return Byte
  • Go dan CSV
    • Insert Data ke File CSV
    • Insert 1.000.000 Data ke File CSV
  • Goroutine
    • Concurrency vs Parrarel
    • Go Routine Sederhana
    • Go Routine vs Synchronous
    • Wait Group
    • Defer
    • Channel
    • Buffered Channel
    • Select Channel
    • Deadlock - All goroutines are asleep
    • Race Condition
    • Mutex (Mutual Exclusion)
    • RW Mutex vs Mutex
    • Once
    • Pool
    • Atomic
    • Go Max Procs
    • Exit
    • Exercise 1 : Go Routine + Context + Channel
    • Exercise 2 : Worker (Go Routine + Channel + Context)
    • Exercise 3 : Random Worker (Go Routine + Channel + Context)
    • Exercise : Implementasi Goroutine dan Channel pada File CSV
  • Go Context
    • Pengenalan Context
    • Context Background & TODO
    • Context With Value
    • Context WithDeadline dan Context WithTimeout
    • Context WithCancel dan Context Done
  • Pengenalan HTTP
  • Go Native HTTP
    • HTTP Server
    • HTTP Server Multi Handler
    • HTTP Server dengan Serve Mux
    • HTTP Response Writer
    • HTTP Test
    • Routing
    • Konsep Middleware
    • Middleware
    • Get Query Parameter
    • Get Path Parameter
    • Request JSON
    • Request Form
    • Get dan Set Header
    • Get dan Set Cookie
    • Redirect
    • Serve File
    • Upload File
    • Download File
    • Hit Endpoint dengan Curl di Terminal
  • Go Gin Framework
    • HTTP Server
    • Router
    • Middleware
    • Get Query Parameter
    • Get Path Parameter
    • Request JSON
    • Request Form
    • Get dan Set Header
    • Get dan Set Cookie
    • Redirect
    • Serve File
    • Upload File
    • Download File
  • Golang dan Database
    • Instalasi MySQL dengan Docker Desktop
    • Instalasi PostgreSQL dengan Docker
    • Basic SQL
    • SQL Join
    • SQL Relation
    • Golang Database Driver
    • Golang dan SQL
  • Go Unit Test
    • Method di Package Testing
    • Package Assert & Require
    • Running Sub Test
    • Table Test
    • Generate Coverage Unit Testing dalam Bentuk HTML
  • Sonar Qube dan Sonar Scanner
  • Logging
  • Golang dan Redis
  • Golang dan RabbitMQ
    • Instalasi RabbitMQ dengan Docker
    • Instalasi Package RabbitMQ di Golang
    • Publisher dan Consumer
    • Publisher dan Multi Consumer
    • Setting RabbitMQ (Durable, Auto Delete dan Ack)
  • Git Command
  • Git Clone dengan SSH
  • Anotasi dan Package di Java Spring Boot
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  1. Goroutine

Buffered Channel

PreviousChannelNextSelect Channel

Last updated 1 year ago

Default channel hanya bisa menerima 1 data -> jika ditambah data ke-2, maka kita akan diminta menunggu sampai data ke-1 ada yang mengambil.

Kadang-kadang ada kasus dimana pengirim lebih cepat dibanding penerima, dalam hal ini jika kita menggunakan channel, maka otomatis pengirim akan ikut lambat juga.

Buffered Channel -> buffer yang bisa digunakan untuk menampung data antrian di Channel.

Buffer Capacity

Jika di set misal 5, artinya channel bisa menerima 5 data di buffer.

Jika dikirim data ke 6, maka kita diminta untuk menunggu sampai buffer ada yang kosong. Buffer channel cocok digunakan apabila goroutine yang menerima data lebih lambat dari yang mengirim data

package main

import (
	"fmt"
	"time"
)

func write(ch chan int) {
	for i := 0; i < 20; i++ {
	        // write value
	        ch <- i
	        fmt.Printf("write%d ", i)
	}
	close(ch)
}

func main() {
	ch := make(chan int, 12)

	go write(ch)

    	for i := range ch {
        	// read value
        	fmt.Printf("%d ", i)
		time.Sleep(700 * time.Millisecond)
	}
}
write0 write1 write2 write3 write4 write5 write6 write7 write8 write9 write10 0 1 write11 2 write12 write13 3 4 write14 5 write15 6 write16 7 write17 8 write18 9 write19 10 11 12 13 
14 15 16 17 18 19 
https://th.bing.com/th/id/OIP.VdZlb_xgxtUYe10p1IPewQHaDx?pid=ImgDet&rs=1